Roberto Ruiz

  • Home
  • Contact
  • Portfolio
  • Experience

Project Samples

Resume Link

Video can’t be displayed

INTRO TO GAME AUDIO FINAL PROJECT - FALL 2024 This is the final project for my Intro to Game Audio class that I recently completed. An individual-based project, the expectation was to create a demo reel-based video highlighting my own audio implementation into a spaceship demo level provided by the game engine, Unreal Engine. My role in this project consists of the following: - Sound Design - Music Production - Audio Implementation Video Link: https://youtu.be/SOWTdrGtXMs

Video can’t be displayed

SOUND EFFECTS & AMBIENCE ONLY Video Link: https://youtu.be/5-qYS5xD1QU

Video can’t be displayed

AUDIO PRODUCTION FINAL PROJECT - SUMMER 2024 This was the final project for my Desktop Audio Production class where I used a video template of an existing animation and produce a soundtrack and sound design for it using Logic Pro. My role in this project consists of the following: - Music Production - Sound Design *Note: I do not claim any ownership of the animation nor its original soundtrack and sound design. This was used as a template for my final project. Video Link: https://youtu.be/F4P2IxEVYsQ

Video can’t be displayed

PROJECT TRIANGLE - FALL 2024 During the Fall 2024 semester, my university's Game Studio worked on a fan-made game based on the Tomb Raider franchise. My role in this project was composing tracks for different levels, including the main theme that is heard in this trailer and the main menu of the game. My role consists of the following: - Music Composition *Click HERE to play! (WINDOWS ONLY)*

Video can’t be displayed

Sundance collab & dolby creator lab horror soundscape challenge 2025

Hosted by Sundance Collab alongside Dolby Creator Lab, the Horror Soundscape Challenge invites sound designers to create an immersive soundscape (SFX, ambience, music, etc.) that tells the story of a film through sound alone. The challenge provides two short clips from a 2025 horror film, Project MKHEXE, and participants are welcomed to integrate audio assets into one of the clips. The clip I used for the challenge shows a man in grief for the loss of a family member, and he goes into the woods to discover a mind control machine. With the use of a Zoom recorder and through Foley recording, I was able to record every sound effect and environmental ambience that is integrated in the clip. Using a VST synthesizer provided in the software Logic Pro, I was able to produce the background music that is heard in the video and the rumbling effect near the end. In addition, the software was utilized for post-production purposes including editing, mixing, and mastering. Video Link: https://youtu.be/9UKa-vG9z4g Challenge Website: https://collab.sundance.org/catalog/Sundance-Collab-Dolby-Creator-Lab-Horror-Soundscape-Challenge

Video can’t be displayed

Film Sound Design Creative Final Project

This short scene was used as a final project for my Film Sound Design course, which was taught by professional sound designer Joshua Fielstra on the ELVTR online platform. The objective of this project was to mix the production sounds in the short scene with custom-designed sound assets to achieve sonic cohesion. With integration of custom sound assets, which were provided through a combination of Foley recording and sound libraries, and edited with Pro Tools in addition to mixing with the production sounds in the video and eventually mastered on Logic Pro, this project required multiple tasks which included creating and integrating audio assets, enhancing the scene with diegetic and non-diegetic elements, and syncing all sounds with on-screen action. Video Link: https://youtu.be/gPtDT8EUCYo Custom-designed SFX: https://on.soundcloud.com/CLvUrBa96RwK0dIkjN

Video can’t be displayed

1-BIT GAME JAM: BIOLOGIST #13
With a team of 4 people, we were tasked to create a game within a week based on the 1-Bit Game Jam's theme: Into The Depths. Since this game jam is focused on games being created in only two colors, our team created the game Biologist #13, where a marine biologist takes on a job that is out of the ordinary and goes into the ocean in a submarine to collect keys and hidden items while encountering different sea creatures. My role throughout the development was being the sole music composer and sound designer and create music and SFX centered around the horrors of the deep water and mysterious wonders within the ocean. Video Link: https://youtu.be/SbtxeRsGRLE Link to play game: https://thaeta.itch.io/biologist-13

ACHIEVEMENTS

Gold Prize Winner, Film/Game Music Category (Raider - main theme for Project Triangle); 2024 World Artistry Music Awards, Season 3 Ranked #14 in sound & #16 overall out of 110 submissions - Biologist #13; 1-Bit Game Jam (January 2026)

We use cookies to enable essential functionality on our website, and analyze website traffic. By clicking Accept you consent to our use of cookies. Read about how we use cookies.

Your Cookie Settings

We use cookies to enable essential functionality on our website, and analyze website traffic. Read about how we use cookies.

Cookie Categories
Essential

These cookies are strictly necessary to provide you with services available through our websites. You cannot refuse these cookies without impacting how our websites function. You can block or delete them by changing your browser settings, as described under the heading "Managing cookies" in the Privacy and Cookies Policy.

Analytics

These cookies collect information that is used in aggregate form to help us understand how our websites are being used or how effective our marketing campaigns are.